Wanna Simulate the Universe?
The next step for this project is to output a list of points and times, and an OpenGL renderer that presents the data.
Also, I'd like to simulate mass aggregation to see if I can get black holes and the like.
Christopher Lord // I work on compilers for a major corporation, specialized in computer languages and the parsing and optimization thereof. In my spare cycles I hack on Haskell, Ruby, and Objective C. Outside of programming, I am an outdoorsman, a skilled photographer, a student of typography and design, and a patient, better driver. buzz.
The next step for this project is to output a list of points and times, and an OpenGL renderer that presents the data.
Also, I'd like to simulate mass aggregation to see if I can get black holes and the like.
Holy crap, that little car pulverizes the 59.
This is stunning work, be sure to watch in HD if you can. There is even a 1080p version for those with the computer to handle it.
They seem to be using motion control along with a plain old 5D MkII to get this done.
The history of math is a soft spot of mine. This is a well done TV show on the topic by the BBC. Watch the whole thing if you can, or just a bit.